TechViz - Blog - AR / VR for engineering

7 use case of Virtual Reality in the pharmaceutical industry

Posted by Sandrine Lasserre on Nov 29, 2022 11:54:29 AM

Immersive technologies play a crucial role in the pharmaceutical and healthcare industry worldwide. According to a report from Statista, the market for augmented and virtual technology in medicine and pharma will grow by $4.64 million by 2025 thanks to many advancements in the healthcare industry in recent years.

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Topics: AR/VR, 3D Visualization, project review in VR, specialized training, vr collaboration, AR in business

5 use case where professionals need VR finger tracking for engineering

Posted by Sandrine Lasserre on Nov 9, 2022 4:26:33 PM

Many industries are adopting AR and VR technologies inside their processes. For most use cases, traditional handheld controllers are more than enough in product-design and production processes. But for some precise use cases, adding VR finger tracking and haptic feedbacks is a real game-changer.

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Topics: AR/VR, xr for professionals, finger tracking

VR motion sickness: how to reduce it in your professional use?

Posted by Sandrine Lasserre on Oct 18, 2022 12:38:51 PM

For some professionals, virtual and augmented reality is the wave of the future. For others, unfortunately, it might only feel like a wave of nausea. There are several reasons why VR sickness can happen, but hardware and software specifications play an important role in order to deal with this problem. In this article, we explore what motion sickness in VR / cybersickness is.

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Topics: AR/VR

The Metaverse Hype Cycle: how AR/VR for professionals will be impacted

Posted by Sandrine Lasserre on Oct 5, 2022 4:58:31 PM

There’s no escaping the latest buzzword: the “Metaverse”. Is it the next step for Internet? A virtual universe just like the ones we saw in science fiction? Or just a fancy new way to categorize extended reality technology (XR)? In the midst of all the new emerging technologies, metaverse, which was announced barely one year ago, has entered the Gartner Hype Cycle. In this article, we will help you understand what this term mean, and how it will impact your use of AR and VR.

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Topics: AR/VR, Industry4.0, xr for engineering

Best AR/VR Headsets for Engineers in 2022

Posted by Sandrine Lasserre on Sep 14, 2022 4:17:14 PM

Here’s the 2022 review TechViz team experts carry out every year to help you choose the best XR headsets for professional use. There are indeed many types of XR headsets around: tethered, all-in-one, Virtual Reality, Augmented Reality, Mixed Reality… It can be confusing, especially when manufacturers use their own terminology.

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Topics: AR/VR, vr headsets, vr for engineering, ar headsets

What is AR for business? [with Use Cases]

Posted by Sandrine Lasserre on Dec 1, 2021 4:42:31 PM

Imagine that you are in the market for a new equipment, but instead of looking into catalogues or websites, you want to see how it fits in your workplace. Layering virtual objects and other digital mediums into our daily lives can sound like something out of a Science Fiction movie. But with smartphones and other devices becoming a huge part of our daily lives, Augmented Reality (AR) has already changed our daily lives, and our businesses.

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Topics: AR/VR, augmented reality

How Virtual Reality helps Field operators perform better

Posted by Sandrine Lasserre on Sep 16, 2021 10:07:36 AM

While Industry 4.0 affects production lines and machines, it is also a challenge for operators. With the happening of modern plants, the increase in automation and robotization, their environment has become more and more complex, and they must adapt fast. To keep working efficiently, not only they need new skills and tools and so they need to be trained, but also solutions to improve their decision-making processes. With the ability of virtual technologies to provide 1:1 scale virtual machines that you can interact with, it is possible to be trained as if being in a real plant, interacting with real machines. Decision makers can visualize and analyze every step of an operation and improve them without having to go through the whole physical prototype making process. Thus virtual reality appears to be the adequate solution to improve field operators efficiency.

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Topics: AR/VR, augmented reality, virtual reality, vr for engineering

Top 5 Best VR Headsets for Engineers in 2021

Posted by Thomas Serrurier on Aug 17, 2021 4:26:38 PM

This article is the 2021 edition of a regular review the TechViz team carries out to help you navigate the market. There are indeed many types of XR headsets around: tethered, all-in-one, Virtual Reality, Augmented Reality, Mixed Reality… This can sometimes be confusing, especially because every manufacturer uses its own terminology to boast the uniqueness of its technology.

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Topics: AR/VR, 3D Visualization, VR systems, VR hardware, augmented reality, vr headsets

VR Gartner hype cycle: Is virtual reality hype or hope?

Posted by Sandrine Lasserre on Nov 10, 2020 10:29:59 AM

Have you seen 2020’s Hype Cycle for Emerging technologies from Gartner?

Notice anything? Take some time to look at all the emerging technologies. Isn’t there something missing? Where is Virtual Reality? In a world where social distances and virtual collaboration has become essential to many industries, how come a technology like VR vanish from the Gartner Hype Cycle?

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Topics: VR software, AR/VR, 3D Visualization

6 steps for an effective design review in VR [free checklist template]

Posted by Sandrine Lasserre on Oct 7, 2020 2:27:11 PM

As manufacturing grew more complex, the need to find and fix errors before production has become crucial, hence the need for design reviews. But let’s be realistic a moment: if it happens with the 3D model of an airplane or a manufacturing plant, good luck finding it! This is where Virtual Reality (VR) intervenes (and especially VR collaboration). VR design review enables you to be immersed in your 3D data, see your product at full-scale and simulate its operation.

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Topics: VR software, AR/VR, CAD models, 3D Visualization, VRcollaboration, project review in VR