Imagine being able to step into a virtual world from anywhere, using any device. No bulky VR headset, no expensive equipment - just pure, immersive virtual reality at your fingertips. That's the promise of Cloud XR, a cutting-edge technology that's revolutionizing the way we think about VR. With the power of the cloud and the speed of 5G networks, the future of virtual reality has never looked brighter
Topics: Cloud VR, VR software, AR/VR collaboration, VR hardware
More and more engineers are relying on Augmented Reality (AR) and Virtual Reality (VR) in their jobs. Yet, to do so, you need to choose a software and a deployment that fits your use of these technologies, internal skills and budget priorities.
The choice usually boils down to On-Premise versus SaaS (Software as a Service), but it covers various dimensions:
- Budget: Subscription model versus permanent license
- Location of rendering servers: local versus Cloud
- Remote accessibility and collaboration
Let’s take a look at these different dimensions to help you determine which is best for your business.
Topics: Cloud VR, Virtual Reality (VR), Augmented Reality (AR), AR/VR collaboration
For years, maintenance has been perceived as critical to the productivity performance, but treated as an afterthought during the development phase and as a pain point in the operation phase.
Maintainability had unmet needs that were hard to address with traditional development and production techniques. Yet, with the cost of service being built into the ownership model of an ever-larger number of products, companies are increasingly paying attention to ensure easy and efficient maintainability. The rise of new technologies, such as the Virtual and Augmented Realities (VR /AR), the Internet of Things (IoT) associated with Artificial Intelligence are changing dramatically the way it is addressed.
Topics: Cloud VR, VR maintenance, Specialized training
A few years ago, there was a lot of hype around Virtual Reality. 2016 was supposed to be the big breakthrough year, then 2017, then 2018… There were talk about VR being the next entertainment/work platform, just like Radio, TV, Computers, Phone were. But it never actually materialized. Hyperbolic growth numbers did not happen as promised. Many VR companies have come and gone and a lot of projects, including from Silicon Valley big names, have been scaled down. Companies promising massive customer deployment have pivoted into niche professional use cases.
Topics: Cloud VR, 3D data visualization, AR/VR collaboration, VR hardware