Imagine a room where the lines between the virtual and the real is blurred. You just step inside this room with VR glasses on and walk around a new prototype before it’s even built! This is the reality of immersive rooms and VR CAVE. Both provide various industries with endless business applications from product design and prototyping to safety training and complex data analysis.
Topics: Virtual Reality (VR), VR engineering, Immersive room / CAVE
What if learning could be different? Since the Covid-19 crisis, many industries have adopted virtual reality to train their workers. VR training replaces traditional in-person or online training with a fully-immersive experience. And it happened across many industries: construction, engineering, manufacturing, healthcare…
For many years now, our training methods have started to shift. Instead of a standardized knowledge aimed at a population, what if you could have training content tailored to what your employees need, with your own 3D data?
Topics: Virtual Reality (VR), Specialized training
For some professionals, virtual and augmented reality is the wave of the future. For others, unfortunately, it might only feel like a wave of nausea. There are several reasons why VR sickness can happen, but hardware and software specifications play an important role in order to deal with this problem. In this article, we explore what motion sickness in VR / cybersickness is.
Topics: Virtual Reality (VR)
There’s no escaping the latest buzzword: the “Metaverse”. Is it the next step for Internet? A virtual universe just like the ones we saw in science fiction? Or just a fancy new way to categorize extended reality technology (XR)? In the midst of all the new emerging technologies, metaverse, which was announced barely one year ago, has entered the Gartner Hype Cycle. In this article, we will help you understand what this term mean, and how it will impact your use of AR and VR.
Topics: Virtual Reality (VR)
Digital trust is becoming an increasingly important concept for most organizations. What does this concept cover? It is usually defined as the level of confidence in people, processes, and technology to build a secure digital world. Indeed, as companies embark on the digital transformation journey, they need to ensure that the tools being put in place are trustworthy.
Topics: Virtual Reality (VR), VR software, VR engineering
Augmented reality (AR) and virtual reality (VR) are two innovative technologies that are in high demand today. In fact, a recent report notes that the AR and VR market is poised to grow to $140.1 billion by 2026, thanks to a high CAGR of 38.4%. As various industries such as manufacturing, automotive, shipbuilding, and education continue to find ways to creatively leverage said technologies, the market for professionals who understand how to develop them will become more competitive. It is important to remember that the VR technologies and strategies used for engineering differ from the one used in gaming. In gaming, developers are more focused on providing quality entertainment in a VR world. On the other hand, VR for engineering is set on delivering 3D models and visualization techniques to enhance the design process.
Pursuing an engineering career in AR and VR can provide you with job security and a stable income. However, breaking into the industry can be difficult, especially if you’re just starting out. Here, we’ll discuss how you can launch your engineering career in this particular field.
Topics: Virtual Reality (VR), Augmented Reality (AR), VR engineering
More and more engineers are relying on Augmented Reality (AR) and Virtual Reality (VR) in their jobs. Yet, to do so, you need to choose a software and a deployment that fits your use of these technologies, internal skills and budget priorities.
The choice usually boils down to On-Premise versus SaaS (Software as a Service), but it covers various dimensions:
- Budget: Subscription model versus permanent license
- Location of rendering servers: local versus Cloud
- Remote accessibility and collaboration
Let’s take a look at these different dimensions to help you determine which is best for your business.
Topics: Cloud VR, Virtual Reality (VR), Augmented Reality (AR), AR/VR collaboration
Join us as we dive into the world of virtual reality and explore the insights of John Mould, Commercial Development Manager at Antycip Simulation SAS, a leading provider of technology solutions for immersive projection and display. With over 20 years of experience in the industry and a strong partnership with TechViz, John shares his thoughts on the future of VR and its evolution, from VR collaboration to the adoption of VR in various industries. Get a glimpse of the latest VR trends from this year's Laval Virtual 2019 and discover how VR is changing the game in education, entertainment, and more.
Topics: Virtual Reality (VR), VR engineering
Updated September 27, 2022
Many businesses have been using virtual reality to improve their processes for years. As a matter of fact, the use of VR in businesses has been accelerated since the covid-19 pandemic, as VR enables to improve business meetings from afar while still having an incredible feeling of reality. More and more sectors accelerating digital transformation are taking advantage of VR for business in order to conceive products with way less errors and collaborate more efficiently with 3D data.
Topics: Virtual Reality (VR), Specialized training, Manufacturing Industry, Automotive Industry, Architecture & Construction, Research & Education, Energy Industry, Shipbuilding industry, Aerospace & Aeronautics, Pharmaceutical & Healthcare
Have you seen 2020’s Hype Cycle for Emerging technologies from Gartner?
Notice anything? Take some time to look at all the emerging technologies. Isn’t there something missing? Where is Virtual Reality? In a world where social distances and virtual collaboration has become essential to many industries, how come a technology like VR vanish from the Gartner Hype Cycle?
Topics: Virtual Reality (VR)