TechViz - Blog - AR / VR for engineering

How AR/VR helps Tooling and Machinery harness the full potential of the Smart Factory

Posted by Thomas Serrurier on Mar 29, 2021 3:47:14 PM

For machine tool manufacturers, Virtual Reality offers many important opportunities. Indeed, an increasing number of their customers have embraced the Smart Factory concept, in other words the use of advanced CAD systems as well as data-driven manufacturing. With this, the core of the tooling industry has shifted from simple machining technology to more sophisticated and advanced horizontal / vertical machining centers, Computer Numerical Control and multi-tasking part processing, making it an increasingly complex environment that Virtual Reality can help navigate.

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Topics: 3D Visualization, human factor, Cloud VR

Cloud VR: the next step for professional use of Virtual Reality

Posted by Sandrine Lasserre on Feb 24, 2021 2:39:36 PM

Traditional VR often requires powerful computers and other high-performance devices to provide a good user experience. But what if there was a way to work with VR content from any device and anywhere? This is what Cloud VR - also called virtual reality cloud - promises to VR users. With the arrival of 5G and other network offers, this future for virtual reality technology might be sooner than we thought.

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Topics: Cloud VR

4 use cases for virtual reality in the military and defense industry

Posted by Sandrine Lasserre on Feb 10, 2021 4:47:05 PM

The history of VR has often been influenced by the defense industry. One of the first VR projects was developed in the 1960’s for a US military combat system. Virtual reality has always played a significant role in the military field and was adopted by all services: army, navy, and air force. It is mostly used for army training purposes, but there are other use cases where VR is a powerful tool.

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Topics: military in vr, specialized training, virtual reality military

Design better workplaces with the integration of human factors in VR

Posted by Sandrine Lasserre on Jan 21, 2021 11:55:27 AM

In 2080, one third of the European population will be 65 or older. For smart factories through the path of the Industry 4.0, it means having a “good” workplace is not enough, and its design should anticipate the preservation of the operator’s wellbeing. Therefore, the working environment for modern manufacturing workplaces must allow for the best productivity and quality outputs, while offering a secure environment for the workers.

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Topics: 3D Visualization, manufacturing, human factors integration, human factors in vr

VR in engineering: nearly everything you need to know

Posted by Sandrine Lasserre on Nov 25, 2020 1:35:08 PM
coll
Virtual reality is quickly becoming a common fixture in today’s society, whether it is for technological reasons or safety requirements. It is also shaping tomorrow, not only for entertainment, but in business too.
But virtual reality is not just a simple technological gadget that fuels game industry for a couple of years. It’s an innovation that’s been around since the 90’s and is now available and affordable for the general public. Which means it is revolutionizing today, and gives everyone with an engineering background the possibility to shape tomorrow.
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Topics: VR software, AR/VR, CAD models, 3D Visualization, VR hardware

The complete guide of VR for business

Posted by Sandrine Lasserre on Nov 23, 2020 9:53:17 AM

Many businesses have integrated virtual reality in their processes, especially since the covid-19 pandemic. More and more sectors undergoing digital transformation are taking advantage of enterprise VR to access cost-effective tools to conceive better products and collaborate more efficiently with 3D data.

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Topics: shipbuilding, manufacturing, Construction industry, Industry4.0, automotive industry, Energy sector, Military and defense, Education and training

VR Gartner hype cycle: Is virtual reality hype or hope?

Posted by Sandrine Lasserre on Nov 10, 2020 10:29:59 AM

Have you seen 2020’s Hype Cycle for Emerging technologies from Gartner?

Notice anything? Take some time to look at all the emerging technologies. Isn’t there something missing? Where is Virtual Reality? In a world where social distances and virtual collaboration has become essential to many industries, how come a technology like VR vanish from the Gartner Hype Cycle?

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Topics: VR software, AR/VR, 3D Visualization

How hand tracking in VR benefits your Industry

Posted by Sandrine Lasserre on Oct 20, 2020 3:40:08 PM

Hand tracking in VR is a very appealing feature. No need to learn the placement and functions of the buttons on the controllers anymore. How convenient and enjoyable would it be to just move your real and virtual hand in sync through your HMD? Just a move of your hand and voilà! Which means real-time hand tracking in VR has a lot of potential for casual and professional VR., especially because it replaces the controller and makes the VR experience even more immersive.

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Topics: VR software, AR/VR, 3D Visualization, manufacturing, Industry4.0, body tracking, Ergonomics

6 steps for an effective VR design review [free checklist template]

Posted by Sandrine Lasserre on Oct 7, 2020 2:27:11 PM

As manufacturing grew more complex, the need to find and fix errors before production has become crucial, hence the need for design reviews. But let’s be realistic a moment: if it happens with the 3D model of an airplane or a manufacturing plant, good luck finding it! This is where Virtual Reality (VR) intervenes (and especially VR collaboration). VR design review enables you to be immersed in your 3D data, see your product at full-scale and simulate its operation.

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Topics: VR software, AR/VR, CAD models, 3D Visualization, VRcollaboration, project review in VR

[ProXR2025] the future of VR for professional use

Posted by Alexis Vartanian on Sep 22, 2020 4:32:21 PM

A few years ago, there was a lot of hype around Virtual Reality. 2016 was supposed to be the big breakthrough year, then 2017, then 2018… There were talk about VR being the next entertainment/work platform, just like Radio, TV, Computers, Phone were. But it never actually materialized. Hyperbolic growth numbers did not happen as promised. Many VR companies have come and gone and a lot of projects, including from Silicon Valley big names, have been scaled down. Companies promising massive customer deployment have pivoted into niche professional use cases.

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Topics: VR software, AR/VR, 3D Visualization, Digital Twin, manufacturing, VRcollaboration, Industry4.0

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