TechViz - Blog - AR / VR for engineering

Collision detection in VR: why is it crucial for some use case?

Posted by Sandrine Lasserre on Dec 9, 2022 11:22:31 AM

Collision detection is an essential aspect of AR / VR simulation. Does this new Ikea sofa you have an eye on really fit into that funky-shaped corner of your living room? This really is the question you would like answered when using the AR app on your tablet. Well, sometimes other industries have the same question when fitting machine-tools in factories.

In industries such as engineering, manufacturing and architecture, some of the biggest benefits of testing designs in VR is to assess the integration of different 3D elements or integration of the human factor with the CAD model. Collision detection can also enhance the realism of the VR experience, making it more effective for training and evaluation. In this article, we will define what 3D collisions are and how they can be used across many industries.

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Topics: Workstation ergonomics, VR software, cockpit ergonomics, 3D data visualization, Manufacturing Industry, virtual assembly

7 use case of Virtual Reality in the pharmaceutical industry

Posted by Sandrine Lasserre on Dec 2, 2022 9:45:21 AM

Immersive technologies play a crucial role in the pharmaceutical and healthcare industry worldwide. According to a report from Statista, the market for augmented and virtual technology in medicine and pharma will grow by $4.64 million by 2025 thanks to many advancements in the healthcare industry in recent years.

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Topics: Vr design review, Specialized training, Manufacturing Industry, Pharmaceutical & Healthcare, AR/VR collaboration

5 use case where professionals need VR finger tracking for engineering

Posted by Sandrine Lasserre on Nov 9, 2022 4:26:33 PM

Many industries are adopting AR and VR technologies inside their processes. For most use cases, traditional handheld controllers are more than enough in product-design and production processes. But for some precise use cases, adding VR finger tracking and haptic feedbacks is a real game-changer.

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Topics: finger tracking, Workstation ergonomics, VR engineering, Vr design review, cockpit ergonomics, Specialized training, AR/VR collaboration, hand tracking

4 use cases for virtual reality in the military and defense industry

Posted by Sandrine Lasserre on Nov 2, 2022 10:21:00 AM

The history of VR has often been influenced by the defense industry. One of the first VR projects was developed in the 1960s for a US military combat system. Virtual reality has always played a significant role in the military field and was adopted by all services: army, navy, and air force. It is mostly used for army training purposes, but there are other use cases where VR is a powerful tool.

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Topics: vr headsets, Vr design review, VR maintenance, Specialized training, AR/VR collaboration, VR hardware

VR motion sickness: how to reduce it in your professional use?

Posted by Sandrine Lasserre on Oct 18, 2022 12:38:51 PM

For some professionals, virtual and augmented reality is the wave of the future. For others, unfortunately, it might only feel like a wave of nausea. There are several reasons why VR sickness can happen, but hardware and software specifications play an important role in order to deal with this problem. In this article, we explore what motion sickness in VR / cybersickness is.

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Topics: Virtual Reality (VR)

The Metaverse Hype Cycle: how AR/VR for professionals will be impacted

Posted by Sandrine Lasserre on Oct 5, 2022 4:58:31 PM

There’s no escaping the latest buzzword: the “Metaverse”. Is it the next step for Internet? A virtual universe just like the ones we saw in science fiction? Or just a fancy new way to categorize extended reality technology (XR)? In the midst of all the new emerging technologies, metaverse, which was announced barely one year ago, has entered the Gartner Hype Cycle. In this article, we will help you understand what this term mean, and how it will impact your use of AR and VR.

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Topics: Virtual Reality (VR)

Best AR/VR Headsets for Engineers in 2022

Posted by Sandrine Lasserre on Sep 14, 2022 4:17:14 PM

Here’s the 2022 review TechViz team experts carry out every year to help you choose the best XR headsets for professional use. There are indeed many types of XR headsets around: tethered, all-in-one, Virtual Reality, Augmented Reality, Mixed Reality… It can be confusing, especially when manufacturers use their own terminology.

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Topics: vr headsets, VR hardware

Top 3 use cases for AR in business in 2022

Posted by Sandrine Lasserre on Jun 27, 2022 4:08:44 PM

Augmented Reality has appeared in many of our daily uses, at a personal and professional level. We’ve come a long way since phone games like Pokemon Go in 2016. AR is not a passing trend. Especially in business. Adding a layer of information to the reality we experience offers many use cases in a wide variety of sectors: automotive industry, aerospace, healthcare, education, construction…

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Topics: Augmented Reality (AR), 3D data visualization, AR/VR collaboration

How to choose the best VR system in 2022 for professional use

Posted by Sandrine Lasserre on Jun 2, 2022 2:12:48 PM

Studies predict that professional use of Virtual Reality (VR) will increase tremendously in the next few years. Thus, the Metaverse is more and more at the heart of all discussions, as the mean that will transform the way we connect, interact and grow, through AR and VR. In order to optimize their products and lower their costs, most of the biggest industrial players have already adopted VR or AR systems to help them take more effective decisions for design and engineering. However, some companies remain reluctant to the change, and there is still a long way to go before VR becomes the norm in the industry.

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Topics: vr headsets, Immersive room / CAVE, Powerwall, VR hardware

Using VR collaboration to work efficiently on engineering projects

Posted by Sandrine Lasserre on May 5, 2022 2:10:05 PM

Many companies have yet to rely on VR for their process: AEC companies are still using 2D plans, engineers and designers are still working with CAD software developed 20 years ago, companies are still making many physical prototypes to compromise between engineering and design… Those methods are still usable but they entail many constraints and costs.

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Topics: VR software, VR engineering, AR/VR collaboration