Immersive technologies play a crucial role in the pharmaceutical and healthcare industry worldwide. According to a report from Statista, the market for augmented and virtual technology in medicine and pharma will grow by $4.64 million by 2025 thanks to many advancements in the healthcare industry in recent years.
Many industries are adopting AR and VR technologies inside their processes. For most use cases, traditional handheld controllers are more than enough in product-design and production processes. But for some precise use cases, adding VR finger tracking and haptic feedbacks is a real game-changer.
The history of VR has often been influenced by the defense industry. One of the first VR projects was developed in the 1960s for a US military combat system. Virtual reality has always played a significant role in the military field and was adopted by all services: army, navy, and air force. It is mostly used for army training purposes, but there are other use cases where VR is a powerful tool.
For some professionals, virtual and augmented reality is the wave of the future. For others, unfortunately, it might only feel like a wave of nausea. There are several reasons why VR sickness can happen, but hardware and software specifications play an important role in order to deal with this problem. In this article, we explore what motion sickness in VR / cybersickness is.
There’s no escaping the latest buzzword: the “Metaverse”. Is it the next step for Internet? A virtual universe just like the ones we saw in science fiction? Or just a fancy new way to categorize extended reality technology (XR)? In the midst of all the new emerging technologies, metaverse, which was announced barely one year ago, has entered the Gartner Hype Cycle. In this article, we will help you understand what this term mean, and how it will impact your use of AR and VR.
Here’s the 2022 review TechViz team experts carry out every year to help you choose the best XR headsets for professional use. There are indeed many types of XR headsets around: tethered, all-in-one, Virtual Reality, Augmented Reality, Mixed Reality… It can be confusing, especially when manufacturers use their own terminology.
Augmented Reality has appeared in many of our daily uses, at a personal and professional level. We’ve come a long way since phone games like Pokemon Go in 2016. AR is not a passing trend. Especially in business. Adding a layer of information to the reality we experience offers many use cases in a wide variety of sectors: automotive industry, aerospace, healthcare, education, construction…
Studies predict that professional use of Virtual Reality (VR) will increase tremendously in the next few years. Thus, the Metaverse is more and more at the heart of all discussions, as the mean that will transform the way we connect, interact and grow, through AR and VR. In order to optimize their products and lower their costs, most of the biggest industrial players have already adopted VR or AR systems to help them take more effective decisions for design and engineering. However, some companies remain reluctant to the change, and there is still a long way to go before VR becomes the norm in the industry.
Many companies have yet to rely on VR for their process: AEC companies are still using 2D plans, engineers and designers are still working with CAD software developed 20 years ago, companies are still making many physical prototypes to compromise between engineering and design… Those methods are still usable but they entail many constraints and costs.
Imagine that you are in the market for a new equipment, but instead of looking into catalogues or websites, you want to see how it fits in your workplace. Layering virtual objects and other digital mediums into our daily lives can sound like something out of a Science Fiction movie. But with smartphones and other devices becoming a huge part of our daily lives, Augmented Reality (AR) has already changed our daily lives, and our businesses.