TechViz - Blog - AR / VR for engineering

TechViz's guide to choosing the perfect XR solution for your business

Posted by Sandrine Lasserre on Apr 19, 2023 12:07:00 PM

If you are considering implementing a virtual reality (VR) system for your business, you're in good company. The use of VR in business settings is on the rise, and for good reason. VR can enhance training and education, facilitate collaboration, and design, and even improve customer engagement.

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Topics: Virtual Reality (VR), Immersive room / CAVE

Immersive Rooms and VR Cave: Unlock the Potential of VR for business

Posted by Sandrine Lasserre on Feb 9, 2023 1:33:11 PM

Imagine a room where the lines between the virtual and the real is blurred. You just step inside this room with VR glasses on and walk around a new prototype before it’s even built! This is the reality of immersive rooms and VR CAVE. Both provide various industries with endless business applications from product design and prototyping to safety training and complex data analysis.

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Topics: Virtual Reality (VR), VR engineering, Immersive room / CAVE

How does a 3D model become a virtual prototype on a VR system?

Posted by Sandrine Lasserre on Jan 23, 2023 12:24:48 PM

Are you tired of viewing your 3D data on a computer screen, unable to fully grasp the potential of your designs? Look no further than VR prototyping. With VR technology, product design process can become more efficient and accurate, by allowing designers and engineers to visualize and test designs in a virtual environment.

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Topics: vr headsets, VR software, Vr design review, 3D data visualization, Immersive room / CAVE, Powerwall, VR hardware

How to choose the best VR system in 2022 for professional use

Posted by Sandrine Lasserre on Jun 2, 2022 2:12:48 PM

Studies predict that professional use of Virtual Reality (VR) will increase tremendously in the next few years. Thus, the Metaverse is more and more at the heart of all discussions, as the mean that will transform the way we connect, interact and grow, through AR and VR. In order to optimize their products and lower their costs, most of the biggest industrial players have already adopted VR or AR systems to help them take more effective decisions for design and engineering. However, some companies remain reluctant to the change, and there is still a long way to go before VR becomes the norm in the industry.

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Topics: vr headsets, Immersive room / CAVE, Powerwall, VR hardware

VR in engineering: nearly everything you need to know

Posted by Sandrine Lasserre on Nov 25, 2020 1:35:08 PM
Updated on january 12, 2023
 
Virtual Reality has become a common fixture in today’s society: whether it is for entertainment or for business, for technological reasons or safety requirements. 

VR is everywhere with a broad variety of industrial application, and the potential to revolutionize many others. The potential of virtual reality technology is endless and drives digital transformation

VR is an innovation that’s been around since the 90’s and - even though companies are more and more preoccupied by digital trust - VR is now widely used in the professional area. It is transforming today, and gives everyone with an engineering background the possibility to shape tomorrow. Thanks to virtual reality, engineers and developers can predict and solve issues before they happen.

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Topics: vr headsets, finger tracking, Workstation ergonomics, Virtual manikin, body tracking, VR engineering, Vr design review, VR maintenance, cockpit ergonomics, 3D data visualization, Specialized training, AR/VR collaboration, hand tracking, virtual assembly, Immersive room / CAVE, Powerwall

[Best Practices] How to clean VR headsets (and other VR devices)

Posted by Sandrine Lasserre on Jun 15, 2020 11:52:30 AM

Why is it so important to keep your VR hardware clean? Even if you’re not taking the COVID-19 situation into account, keeping your equipment free of dirt and germs is essential, especially if you share the same HMD or VR goggles with your colleagues. Would you like to get dry sweat, sebum, and bacteria every time you get into a VR session? No, thank you!

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Topics: vr headsets, Immersive room / CAVE, Powerwall, VR hardware