TechViz - Blog - AR / VR for engineering

Sandrine Lasserre

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Best AR/VR Headsets for Engineers in 2022

Posted by Sandrine Lasserre on Sep 14, 2022 4:17:14 PM

Here’s the 2022 review TechViz team experts carry out every year to help you choose the best XR headsets for professional use. There are indeed many types of XR headsets around: tethered, all-in-one, Virtual Reality, Augmented Reality, Mixed Reality… It can be confusing, especially when manufacturers use their own terminology.

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Topics: AR/VR, vr headsets, vr for engineering, ar headsets

Top 3 use cases for AR in business in 2022

Posted by Sandrine Lasserre on Jun 27, 2022 4:08:44 PM

Augmented Reality has appeared in many of our daily uses, at a personal and professional level. We’ve come a long way since phone games like Pokemon Go in 2016. AR is not a passing trend. Especially in business. Adding a layer of information to the reality we experience offers many use cases in a wide variety of sectors: automotive industry, aerospace, healthcare, education, construction…

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Topics: augmented reality, AR in business

How to choose the best VR system in 2022 for professional use

Posted by Sandrine Lasserre on Jun 2, 2022 2:12:48 PM

Studies predict that professional use of Virtual Reality (VR) will increase tremendously in the next few years. Thus, the Metaverse is more and more at the heart of all discussions, as the mean that will transform the way we connect, interact and grow, through AR and VR. In order to optimize their products and lower their costs, most of the biggest industrial players have already adopted VR or AR systems to help them take more effective decisions for design and engineering. However, some companies remain reluctant to the change, and there is still a long way to go before VR becomes the norm in the industry.

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Using VR collaboration to work more efficiently on engineering projects

Posted by Sandrine Lasserre on May 5, 2022 2:10:05 PM

Many companies have yet to rely on VR for their process: AEC companies are still using 2D plans, engineers and designers are still working with CAD software developed 20 years ago, companies are still making many physical prototypes to compromise between engineering and design… Those methods are still usable but they entail many constraints and costs.

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Topics: VRcollaboration, vr for engineering, vr collaboration

What is AR for business? [with Use Cases]

Posted by Sandrine Lasserre on Dec 1, 2021 4:42:31 PM

Imagine that you are in the market for a new equipment, but instead of looking into catalogues or websites, you want to see how it fits in your workplace. Layering virtual objects and other digital mediums into our daily lives can sound like something out of a Science Fiction movie. But with smartphones and other devices becoming a huge part of our daily lives, Augmented Reality (AR) has already changed our daily lives, and our businesses.

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Topics: AR/VR, augmented reality

How Virtual Reality helps Field operators perform better

Posted by Sandrine Lasserre on Sep 16, 2021 10:07:36 AM

While Industry 4.0 affects production lines and machines, it is also a challenge for operators. With the happening of modern plants, the increase in automation and robotization, their environment has become more and more complex, and they must adapt fast. To keep working efficiently, not only they need new skills and tools and so they need to be trained, but also solutions to improve their decision-making processes. With the ability of virtual technologies to provide 1:1 scale virtual machines that you can interact with, it is possible to be trained as if being in a real plant, interacting with real machines. Decision makers can visualize and analyze every step of an operation and improve them without having to go through the whole physical prototype making process. Thus virtual reality appears to be the adequate solution to improve field operators efficiency.

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Topics: AR/VR, augmented reality, virtual reality, vr for engineering

How to optimize conception and production in aeronautics with VR?

Posted by Sandrine Lasserre on Jun 25, 2021 1:59:58 PM

Designing and manufacturing aircrafts is quite a challenge. The million parts composing a plane must be as light as possible, while extremely resistant, and they must be assembled in a precise order. This has to be done in a context of fully globalized supply chains, with subassemblies prepared in different locations across the globe.

 Hence you should watch for some key issues: 

  • The risk of conception errors is multiplied by the number of contractors and workers involved in the project
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Topics: manufacturing, project review in VR, aeronautics, aerospace, aircraft design, aircraft design process

On-premise versus SaaS: which method to deploy AR and VR?

Posted by Sandrine Lasserre on Jun 2, 2021 1:32:26 PM

More and more engineers are relying on Augmented Reality (AR) and  Virtual Reality (VR) in their jobs. Yet, to do so, you need to choose a software and a deployment that fits your use of these technologies, internal skills and budget priorities.

The choice usually boils down to On-Premise versus SaaS (Software as a Service), but it covers various dimensions:

- Budget: Subscription model versus permanent license 

- Location of rendering servers: local versus Cloud

- Remote accessibility and collaboration

Let’s take a look at these different dimensions to help you determine which is best for your business.

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Topics: Cloud VR, cloud in vr, vr cloud

Cloud VR: the next step for professional use of Virtual Reality

Posted by Sandrine Lasserre on Feb 24, 2021 2:39:36 PM

Traditional VR often requires powerful computers and other high-performance devices to provide a good user experience. But what if there was a way to work with VR content from any device and anywhere? This is what Cloud VR - also called virtual reality cloud - promises to VR users. With the arrival of 5G and other network offers, this future for virtual reality technology might be sooner than we thought.

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Topics: Cloud VR

4 use cases for virtual reality in the military and defense industry

Posted by Sandrine Lasserre on Feb 10, 2021 4:47:05 PM

The history of VR has often been influenced by the defense industry. One of the first VR projects was developed in the 1960’s for a US military combat system. Virtual reality has always played a significant role in the military field and was adopted by all services: army, navy, and air force. It is mostly used for army training purposes, but there are other use cases where VR is a powerful tool.

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Topics: military in vr, specialized training, virtual reality military